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Sold outThe Weltall File
Come for the games. Stay for the murder. A mystery in the Gordian Division universe. The Weltall Tournament's professional VR games were supposed to be a symbol of cooperation between SysGov and its militaristic neighbor, the Admin. But that was before star Admin player Elly Sako received a death threat, written in blood next to a copy of her own severed head. The Admin's Department of Temporal Investigation swiftly seizes control of the crime scene, and the tournament transforms into a flashpoint of charged politics and conflicting jurisdictions. SysPol Detective Isaac Cho and DTI Special Agent Susan Cantrell--partners in the officer exchange program--are sent in to take charge of the investigation and bring the situation under control. But solving this mystery won't be easy, and the pair struggles to determine who is telling the truth. A jilted relationship between players soon explodes into signs of a far-reaching conspiracy, and the two detectives find themselves racing against time before the tournament ends. Because the killer will be the only one who wins, should they fail. Praise The Janus File: "A satisfying, self-contained mystery for its mismatched protagonists to gradually unravel . . . moments of humor amid the expected culture clashes, and the exploration of the authors' well-realized far-future world . . . It's pure entertainment." --Publishers Weekly Praise for prequel The Gordian Protocol: "Tom Clancy-esque exposition of technical details . . . absurd humor and bloody action. Echoes of Robert Heinlein . . . lots of exploding temporal spaceships and bodies . . . action-packed . . ." --Booklist "[A] fun and thrilling standalone from Weber and Holo. . . . Time travel enthusiasts will enjoy the moral dilemmas, nonstop action, and crisp writing." --Publishers Weekly Praise for David Weber:
"[A] balanced mix of interstellar intrigue, counterespionage, and epic fleet action . . . with all the hard- and software details and tactical proficiency that Weber delivers like no one else; along with a large cast of well-developed, believable characters, giving each clash of fleets emotional weight." --Booklist "[M]oves . . . as inexorably as the Star Kingdom's Grand Fleet, commanded by series protagonist Honor Harrington. . . . Weber is the Tom Clancy of science fiction. . . . His fans will relish this latest installment. . . ." --Publishers Weekly "This entry is just as exciting as Weber's initial offering. . . . The result is a fast-paced and action-packed story that follows [our characters] as they move from reaction to command of the situation. Weber builds Shadow of Freedom to an exciting and unexpected climax." --The Galveston County Daily News "Weber combines realistic, engaging characters with intelligent technological projection and a deep understanding of military bureaucracy in this long-awaited Honor Harrington novel . . . . Fans of this venerable space opera will rejoice to see Honor back in action." --Publishers Weekly "This latest Honor Harrington novel brings the saga to another crucial turning point. . . . Readers may feel confident that they will be Honored many more times and enjoy it every time." --Booklist "[E]verything you could want in a heroine. . . . Excellent . . . plenty of action." --Science Fiction Age "Brilliant! Brilliant! Brilliant!" --Anne McCaffrey "Compelling combat combined with engaging characters for a great space opera adventure." --Locus "Weber combines realistic, engaging characters with intelligent technological projection. . . . Fans of this venerable space opera will rejoice . . ." --Publishers Weekly Praise for Jacob Holo: "An entertaining sci-fi action novel with light overtones of dystopian and political thrillers." --Kirkus on The Dragons of Jupiter "Thrilling . . . sci-fi adventure." --Kirkus on Time ReaversSold out -
Sold outAlone Out Here
What do you stand for, when you're one of the last left standing?
"Utterly absorbing, and packed with heart, action, and questions that lingered long past the final page. I read it in a single day."--Amie Kaufman, author of the Aurora Cycle and the Elementals trilogy The year is 2072. Soon a volcanic eruption will trigger catastrophic devastation, and the only way out is up. While the world's leaders, scientists, and engineers oversee the frantic production of a space fleet meant to save humankind, their children are brought in for a weekend of touring the Lazarus, a high-tech prototype spaceship. But when the apocalypse arrives months ahead of schedule, First Daughter Leigh Chen and a handful of teens from the tour are the only ones to escape the planet. This is the new world: a starship loaded with a catalog of human artifacts, a frozen menagerie of animal DNA, and fifty-three terrified survivors. From the panic arises a coalition of leaders, spearheaded by the pilot's enigmatic daughter, Eli, who takes the wheel in their hunt for a habitable planet. But as isolation presses in, their uneasy peace begins to fracture. The struggle for control will mean the difference between survival and oblivion, and Leigh must decide whether to stand on the side of the mission or of her own humanity. With aching poignancy and tense, heart-in-your-mouth action, this enthralling saga will stay with readers long after the final page.Sold out -
Sold outMal Goes to War
The humans are fighting again. Go figure.
As a free A.I., Mal finds the war between the modded and augmented Federals and the puritanical Humanists about as interesting as a battle between rival anthills. He's not above scouting the battlefield for salvage, though, and when the Humanists abruptly cut off access to infospace he finds himself trapped in the body of a cyborg mercenary, and responsible for the safety of the modded girl she died protecting. A dark comedy wrapped in a techno thriller's skin, Mal Goes to War provides a satirical take on war, artificial intelligence, and what it really means to be human.Sold out -
Salt Fish Girl
Salt Fish Girl is the mesmerizing tale of an ageless female character who shifts shape and form through time and place. Told in the beguiling voice of a narrator who is fish, snake, girl, and woman - all of whom must struggle against adversity for survival - the novel is set alternately in nineteenth-century China and in a futuristic Pacific Northwest.
At turns whimsical and wry, Salt Fish Girl intertwines the story of Nu Wa, the shape-shifter, and that of Miranda, a troubled young girl living in the walled city of Serendipity circa 2044. Miranda is haunted by traces of her mother's glamourous cabaret career, the strange smell of durian fruit that lingers about her, and odd tokens reminiscient of Nu Wa. Could Miranda be infected by the Dreaming Disease that makes the past leak into the present?
Framed by a playful sense of magical realism, Salt Fish Girl reveals a futuristic Pacific Northwest where corporations govern cities, factory workers are cybernetically engineered, middle-class labour is a video game, and those who haven't sold out to commerce and other ills must fight the evil powers intent on controlling everything. Rich with ancient Chinese mythology and cultural lore, this remarkable novel is about gender, love, honour, intrigue, and fighting against oppression.
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Imaginative Realism: How to Paint What Doesn't Exist Volume 1
See and shape the world in a way you never before imagined with this realistic fantasy illustration guide from award-winning artist and author James Gurney. In Imaginative Realism: How to Paint What Doesn't Exist, Dinotopia creator James Gurney instructs and inspires beginning artists and fans of fantasy art, sharing his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings and teaching, step-by-step, the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds. Alongside a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book explains not just techniques like sketching and composition, but the fundamentals of believable world-building, including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design. More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration. "Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." -Erik Tiemens, concept artist, Star Wars: Episodes II and III "Imaginative Realism is an indispensable, flawless reference for vision-makers in any discipline to create their own imaginative realms." -Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators -
Star Wars: Return of the Jedi (a Collector's Classic Board Book)
An epic retelling of Return of the Jedi for Star Wars fans of all ages, with classic full-color art from award-winning comics icon Al Williamson Follow the adventures of your favorite characters during some of the most memorable moments in Star Wars history: from Luke Skywalker, Princess Leia, and Han Solo's escape from Jabba the Hutt; to Luke's showdown with Darth Vader; to the climactic Battle of Endor, where the fate of the galaxy hangs in the balance. With art from comics legend Al Williamson, gatefolds, and a cinematic feel, this collector's board book is the perfect gift no matter your generation, for both lifelong Star Wars fans and the littlest Padawans. -
Mobile Suit Gundam Thunderbolt, Vol. 1
An epic story of war and survival set in the legendary Gundam universe! In the Universal Century year 0079, the space colony known as Side 3 proclaims independence as the Principality of Zeon and declares war on the Earth Federation. One year later, they are locked in a fierce battle for the Thunderbolt Sector, an area of space scarred by the wreckage of destroyed colonies. Into this maelstrom of destruction go two veteran Mobile Suit pilots: the deadly Zeon sniper Daryl Lorenz, and Federation ace Io Fleming. It's the beginning of a rivalry that can end only when one of them is destroyed. The lightning-streaked debris fields are about to become the stage for an epic duel where death is the only true winner. -
Origin 2
What is ORIGIN up against--?! Having destroyed DA, ORIGIN is suddenly ambushed by the murderous robot's compatriots SON and GON in what is clearly an act of revenge. But with neither sentiment nor ego, no robot should engage in such illogical behavior--can one among his foes truly be a robot with emotions?! Even as this desperate battle plays out in the shadows, ORIGIN has another fight on his hands: the struggle to pass as human in his day-to-day existence! -
Cress
The #1 New York Times Bestselling Series!
In this third book in Marissa Meyer's bestselling Lunar Chronicles series, Cinder and Captain Thorne are fugitives on the run, now with Scarlet and Wolf in tow. Together, they're plotting to overthrow Queen Levana and prevent her army from invading Earth. Their best hope lies with Cress, a girl trapped on a satellite since childhood who's only ever had her netscreens as company. All that screen time has made Cress an excellent hacker. Unfortunately, she's being forced to work for Queen Levana, and she's just received orders to track down Cinder and her handsome accomplice. When a daring rescue of Cress goes awry, the group is splintered. Cress finally has her freedom, but it comes at a higher price than she'd ever expected. Meanwhile, Queen Levana will let nothing prevent her marriage to Emperor Kai, especially the cyborg mechanic. Cress, Scarlet, and Cinder may not have signed up to save the world, but they may be the only hope the world has. -
Expedition: Being an Account in Words and Artwork of the 2358 A.D. Voyage to Darwin IV
The Most Important Travel Book in the 24th Century
From the Initial Creature Concept artist of AVATAR The book that Discovery Channel's ALIEN PLANET was based upon
New York, March 24, 2366-Five years to the day after returning to Earth, Wayne Douglas Barlowe had published his collection of paintings, drawings, and sketches made during the first manned expedition to the planet Darwin IV. Now back in print after years secluded in the collections of ardent followers, the public can once again stroll through the exotic images of life on that distant planet. Barlowe's exquisite renderings and detailed notes from the far reaches of time will transport you light years into the future.
This book is also available from Echo Point Books in paperback, ISBN 1635619521.
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Amazing Spider-Man by Zeb Wells Vol. 4: Dark Web
Marvel's two most infamous clones are back to take what's theirs! Ben Reilly and Madelyne Pryor have had enough -- and they're reigniting the Inferno! And as Chasm and the Goblin Queen spin their dark web over New York City, Spider-Man and the X-Men are not ready for what's coming! If Peter Parker is to survive this supernatural nightmare, he'll have to get through Venom, Chasm, Hallows' Eve and -- when he finds himself trapped in Limbo -- hordes of demons! But not your typical, run-of-the-mill demons -- no, we're talking hellish versions of his rogues' gallery! Can Spidey somehow make it home to rejoin the fight, and stop Chasm and the Goblin Queen?! And how will Limbo change the landscape of NYC forever?! Collecting AMAZING SPIDER-MAN (2022) #15-18, DARK WEB #1 and DARK WEB FINALE #1.Sold out -
Lagoon
It's up to a famous rapper, a marine biologist, and a rogue soldier to handle humanity's first contact with an alien ambassador--and prevent mass extinction--in this novel that blends magical realism with high-stakes action. After word gets out on the Internet that aliens have landed in the waters outside of the world's fifth most populous city, Lagos, Nigeria, chaos ensues. Soon the military, religious leaders, thieves, and crackpots are trying to control the message on YouTube and on the streets. Meanwhile, the earth's political superpowers are considering a preemptive nuclear launch to eradicate the intruders. All that stands between seventeen million anarchic residents and death is an alien ambassador, a biologist, a rapper, a soldier, and a myth that may be the size of a giant spider, or a god revealed. -
Sold outMichael Vey 6: Fall of Hades
Michael and his friends try to recruit Hatch's Electric Youth to their side as the thrilling action continues in this electrifying sixth installment of the New York Times bestselling series Michael and the Electroclan are about to embarSold out -
Sold outDai Dark - Vol. 1-4 Box Set
Introducing the first box set for this hilarious, gruesome, unforgettable tale where dark magic and space action collide! This beautiful box contains Vol. 1-4 of the manga and one double-sided poster. By the creator of manga and Netflix anime Dorohedoro! Zaha Sanko's body has great and terrible powers-they say that possessing his bones will grant you any wish, even the desire to become ruler of the universe. But Sanko is still a teenage dude with his own life, and he isn't about to let every monstrous lowlife in the galaxy rip him limb from limb. He and his skeletal buddy Avakian will use their dark powers to fend off any murder attempts while they search space for whomever put this curse on Sanko's bones...because killing them might end the madness. (And then Sanko can celebrate with his favorite spaghetti.)Sold out -
Star Wars: Hyperspace Stories Volume 2--Scum and Villainy
Beware the power of the Dark Side! From one end of the galaxy to the other, the forces of evil grow stronger. Criminal syndicates scheme in the shadows, while vicious bounty hunters track down the guilty and innocent alike. And from the height of the Clone Wars to the darkest days of the Resistance, the agents and acolytes of the Sith work tirelessly to enact the dark will of their shadowy masters. Dark Horse comics presents four tales of scum and villainy, in Hyperspace Stories Volume 2! Collects Star Wars: Hyperspace Stories #5-#8.Sold out -
Brave New World: A Graphic Novel
"Brilliant. . . . This rip-roaring graphic retelling of the Aldous Huxley classic brings to mind Fritz Lang, Spielberg and vintage comics. . . . This is a book that will keep your bedside light burning long into the night." -- The Guardian
Available for the first time as a graphic novel, "one of the most prophetic dystopian works of the twentieth century" (Wall Street Journal), Aldous Huxley's revered classic, adapted and illustrated by Fred Fordham, the artist behind the graphic novel adaptation of To Kill A Mockingbird
In Aldous Huxley's darkly satiric yet chillingly prescient imagining of a "utopian" future, humans are genetically bred, socially indoctrinated, and pharmaceutically anesthetized to passively uphold an authoritarian ruling order--all at the cost of their freedom, full humanity, and perhaps also their souls. Originally published in 1932, Brave New World has enthralled and terrified millions of readers for decades and now it has been reborn for a new age.
In Brave New World: A Graphic Novel Fred Fordham's aesthetically reimagined adaptation brings Huxley's powerful work to life. Fordham has captured the surreal imagery and otherworldly backdrop of the story through brilliantly rendered illustrations. His singular artistic vision and impeccable attention to detail depicts the work as never before, introducing it to a new generation of readers in a fresh and compelling way.
Huxley's enduring classic is a reflection and a warning of the age in which it was written yet remains frighteningly relevant today.